Concept created by Victoria Collazo Hernandez. Responsible for modeling metal assets, texturing, groom, and rendering. Textures were created in Adobe Substance Painter and rendered in Autodesk Maya with an XGen groom. Pixar Renderman Resource, dragon plush model by Evan Dickinson.
For this project I researched stuffed animals that had been customized by their owners. I box modeled safety pins, studs, and a chain to customize my dragon and decided to follow a more desaturated color palette to achieve the "edgy" look I wanted.
I was also responsible for UV unwrapping this model.